﻿EntityPlayerGibGun = EntityParticle.extend({
  lifetime: 2,
  fadetime: 0.4,
  size: {
    x: 8,
    y: 8
  },
  friction: {
    x: 30,
    y: 0
  },
  vel: {
    x: 60,
    y: 50
  },
  animSheet: new Eg.AnimationSheet('Resource/player.png', 8, 8),
  init: function (x, y, settings) {
    this.addAnim('idle', 0.5, [11]);
    this.parent(x, y, settings);
    this.currentAnim.flip.y = false;
  }
});